官术网_书友最值得收藏!

Meshes - Export as FBX

Unity officially supports many mesh import formats, including .ma, .mb, .max, .blend, and others. Details and comparisons of these are found online at: http://docs.unity3d.com/Manual/3D-formats.html. Unity divides mesh formats into two main groups: exported and proprietary. The exported formats include .fbx and .dae. These are meshes exported manually from 3D modeling software into an independent data-interchange format, which is industry recognized. It's feature limited, but widely supported. The proprietary formats, in contrast, are application-specific formats that support a wider range of features, but at the cost of compatibility. In short, you should almost always use the exported FBX file format. This is the most widely supported, used, and tested format within the Unity community and supports imported meshes of all types, both static and animated; it gives the best results. If you choose a proprietary format, you'll frequently end up importing additional 3D objects that you'll never use in your game, and your Unity project is automatically tied to the 3D software itself. That is, you'll need a fully licensed copy of your 3D software on every machine for which you intend to open your Unity project; this is annoying:

Exporting meshes to an FBX file, works best with Unity
主站蜘蛛池模板: 车险| 新乡县| 壶关县| 铁力市| 鄂托克旗| 静海县| 威信县| 六安市| 洮南市| 台中县| 新丰县| 青州市| 威远县| 松阳县| 亚东县| 莱芜市| 涪陵区| 青龙| 宁津县| 榆社县| 增城市| 奉节县| 射阳县| 荆州市| 白河县| 都兰县| 三江| 涞源县| 临猗县| 鞍山市| 凌源市| 海安县| 永安市| 阳新县| 文昌市| 泸定县| 宁明县| 佛山市| 长岭县| 大同市| 榆中县|