- Unity 2017 Game Optimization(Second Edition)
- Chris Dickinson
- 113字
- 2021-07-02 23:21:01
Save
The Save button saves any Profiler data currently presented in the Timeline View to a file. Only 300 frames of data can be saved in this fashion at a time, and a new file must be manually created for any more data. This is typically sufficient for most situations, since when a performance spike occurs we then have about five to ten seconds to pause the application and save the data for future analysis (such as attaching it to a bug report) before it gets pushed off the left side of the Timeline View. Any saved Profiler data can be loaded into the Profiler for future examination using the Load option.
推薦閱讀
- Microsoft Exchange Server PowerShell Cookbook(Third Edition)
- TypeScript Blueprints
- 算法精粹:經典計算機科學問題的Java實現
- C語言程序設計基礎與實驗指導
- 匯編語言程序設計(第2版)
- Full-Stack React Projects
- Unity 5.x By Example
- Spring Boot Cookbook
- 基于Struts、Hibernate、Spring架構的Web應用開發
- Webpack實戰:入門、進階與調優
- C語言程序設計
- Solutions Architect's Handbook
- jQuery for Designers Beginner's Guide Second Edition
- QPanda量子計算編程
- Python開發基礎