- Unity 2017 Game Optimization(Second Edition)
- Chris Dickinson
- 99字
- 2021-07-02 23:21:00
Editor profiling
We can profile the Editor itself. This is normally used when trying to profile the performance of custom Editor Scripts. This can be achieved by enabling the Profile Editor option in the Profiler window and configuring the Connected Player option to Editor, as shown in the following screenshot:

Note that both options must be configured this way if we want to profile the Editor. Setting Connected Player to Editor without enabling the Profile Editor button is the default case, where the Profiler is collecting data for our application while it is running in Play Mode.
推薦閱讀
- R語(yǔ)言游戲數(shù)據(jù)分析與挖掘
- PHP+MySQL+Dreamweaver動(dòng)態(tài)網(wǎng)站開(kāi)發(fā)實(shí)例教程
- 精通Python設(shè)計(jì)模式(第2版)
- Visual C#通用范例開(kāi)發(fā)金典
- 深入淺出React和Redux
- Getting Started with React Native
- Windows Embedded CE 6.0程序設(shè)計(jì)實(shí)戰(zhàn)
- UNIX Linux程序設(shè)計(jì)教程
- 細(xì)說(shuō)Python編程:從入門(mén)到科學(xué)計(jì)算
- Python從入門(mén)到精通(第3版)
- Django 5企業(yè)級(jí)Web應(yīng)用開(kāi)發(fā)實(shí)戰(zhàn)(視頻教學(xué)版)
- INSTANT Apache ServiceMix How-to
- Visual Basic程序設(shè)計(jì)實(shí)驗(yàn)指導(dǎo)及考試指南
- Python GUI Programming Cookbook(Second Edition)
- Java Web開(kāi)發(fā)基礎(chǔ)與案例教程