官术网_书友最值得收藏!

Creating a variable and seeing how it works

Now using a different method, we are going to develop a script that shows us the result on the Unity console. Once again, don't be concerned about the details of how to write this; we are going to explain everything in more detail in future chapters. Just make sure that your script is the same as the script shown in the next screenshot:

  1. In the Unity Project panel, double-click variableScript. The MonoDevelop window should open automatically on variableScript.cs.
  2. In MonoDevelop, erase what we have done before and write the lines 7, 12, and 14, as shown in the following screenshot:
  1. Save the file.

The best way to save your script is by using a shortcut. If you are using a Mac, use command + S, and on Windows use CtrlS. We will be saving a new version of the script every time some changes are made to it, so it is a good idea to use a shortcut instead of saving through the File menu.

We have added a few lines to our script. Before we check whether it works or what it actually does, let's go through line 7:

public int myNumber = 9; 

In simple words, this line declares a new number type variable named myNumber
and assigns a value of 9 to it. We don't want to worry about theory too much now and want to write more code, right? Agreed, but we do need to remember a few things first.

主站蜘蛛池模板: 宝兴县| 永修县| 天柱县| 襄汾县| 蓝山县| 乌拉特中旗| 共和县| 宁远县| 五大连池市| 克东县| 巴马| 恩平市| 汕尾市| 板桥市| 弋阳县| 台中县| 定远县| 陆川县| 维西| 南阳市| 内黄县| 金沙县| 梓潼县| 渭南市| 泽库县| 西畴县| 龙门县| 高密市| 瑞昌市| 两当县| 浮梁县| 阿拉尔市| 扶绥县| 台中市| 新干县| 行唐县| 鞍山市| 定陶县| 沙雅县| 嘉兴市| 巢湖市|