官术网_书友最值得收藏!

Why does my Project tab look different?

Unity allows us to customize the user interface. Everyone has their own favorite. I prefer a onecolumn layout Project tab instead of Unity's default twocolumn layout. To change this, open the context menu in the top-right corner of the Project tab, as shown in this screenshot:

When working in a team, you will notice that every team member has their own layout preference. A level designer may like to use a big Scene tab. An animator will probably use the Animation and Animator tabs. For a programmer like you, all tabs are fairly important. However, the Console tab is the one that you will use a lot while testing your code. I mostly prefer a layout pided into four columns from left to right, Scene, and Console, then Hierarchy, then Project, and finally Inspector.

It looks like what is shown in the following screenshot:

If you have trouble with moving tabs around, refer to the Customizing Your Workspace chapter in the Unity Manual.

Feel free to change the interface however you want. But try to keep the Console tab visible all the time. We will use it a lot throughout the book. You can also save your custom layouts in the Layout menu.

The Console tab shows messages, warnings, errors, or debug output from your game. You can define your own messages to be sent to the console.

主站蜘蛛池模板: 大同市| 德保县| 乐亭县| 娱乐| 元朗区| 长宁区| 普陀区| 安塞县| 布拖县| 香格里拉县| 崇义县| 贵州省| 梅河口市| 苏尼特右旗| 皋兰县| 黎川县| 水城县| 张家界市| 溧水县| 泰宁县| 周口市| 衡阳市| 龙口市| 岳阳市| 扎囊县| 金堂县| 电白县| 南开区| 曲阜市| 北安市| 攀枝花市| 肥乡县| 项城市| 静海县| 彭州市| 台东市| 高密市| 成都市| 昌都县| 水富县| 锦屏县|