- Unity 2017 Game AI Programming(Third Edition)
- Ray Barrera Aung Sithu Kyaw Thet Naing Swe
- 76字
- 2021-07-02 19:14:15
Setting up our player tank
Open up the sample project included with this book for this chapter.
It is a good idea to group similar assets together in your project folder to keep them organized. For example, you can group your state machines in a folder called StateMachines. The assets provided for this chapter are grouped for you already, so you can drop the assets and scripts you create during this chapter into the corresponding folder.
推薦閱讀
- Getting Started with Gulp(Second Edition)
- Learning Apex Programming
- CMDB分步構建指南
- 簡單高效LATEX
- Access 數(shù)據(jù)庫應用教程
- Mastering Ubuntu Server
- Learning Apache Kafka(Second Edition)
- Flowable流程引擎實戰(zhàn)
- Apache Camel Developer's Cookbook
- Python大學實用教程
- 代替VBA!用Python輕松實現(xiàn)Excel編程
- Mudbox 2013 Cookbook
- 交互設計師成長手冊:從零開始學交互
- Android編程權威指南(第4版)
- Mastering Drupal 8