官术网_书友最值得收藏!

Creating state machine behaviors

Now that we're familiar with the concept of a state machine, let's get our hands dirty and start implementing our very own.

As of Unity 2017.1, state machines are still part of the animation system, but worry not, they are flexible and no animations are actually required to implement them. Don't be alarmed or confused if you see code referencing the Animator component or the AnimationController asset as it's merely a quirk of the current implementation. It's possible that Unity will address this in a later version, but the concepts will likely not change.

Let's fire up Unity, create a new project, and get to it.

主站蜘蛛池模板: 高清| 兴仁县| 祁阳县| 射洪县| 威海市| 家居| 宁南县| 新巴尔虎右旗| 徐水县| 瓮安县| 汉阴县| 南汇区| 永兴县| 林芝县| 金沙县| 临洮县| 四川省| 丰都县| 合江县| 阳信县| 鸡东县| 伽师县| 皮山县| 平果县| 云霄县| 喀喇沁旗| 沙湾县| 郁南县| 上饶市| 云和县| 固阳县| 凤阳县| 客服| 祁阳县| 大港区| 合川市| 莆田市| 前郭尔| 中江县| 斗六市| 五河县|