- Unity 2017 Game AI Programming(Third Edition)
- Ray Barrera Aung Sithu Kyaw Thet Naing Swe
- 105字
- 2021-07-02 19:14:11
Defining the agent
Before jumping into our first technique, we should be clear on a key term you'll see used throughout the book—the agent. An agent, as it relates to AI, is our artificially intelligent entity. When we talk about our AI, we're not specifically referring to a character, but an entity that displays complex behavior patterns, which we can refer to as non-random, or in other words, intelligent. This entity can be a character, creature, vehicle, or anything else. The agent is the autonomous entity, executing the patterns and behaviors we'll be covering. With that out of the way, let's jump in.
推薦閱讀
- 在最好的年紀學Python:小學生趣味編程
- Visual C++程序設計學習筆記
- Docker and Kubernetes for Java Developers
- Access 數據庫應用教程
- iOS開發實戰:從零基礎到App Store上架
- INSTANT MinGW Starter
- Python機器學習編程與實戰
- 程序是怎樣跑起來的(第3版)
- bbPress Complete
- Mastering Android Development with Kotlin
- Python Data Science Cookbook
- Java程序設計與項目案例教程
- Python商務數據分析(微課版)
- Learning Jakarta Struts 1.2: a concise and practical tutorial
- PHP 8從入門到精通(視頻教學版)