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Basic terminologies and conventions

The following are the basic terminologies associated with reinforcement learning:

  • Agent: This we create by programming such that it is able to sense the environment, perform actions, receive feedback, and try to maximize rewards.
  • Environment: The world where the agent resides. It can be real or simulated.
  • State: The perception or configuration of the environment that the agent senses. State spaces can be finite or infinite.
  • Rewards: Feedback the agent receives after any action it has taken. The goal of the agent is to maximize the overall reward, that is, the immediate and the future reward. Rewards are defined in advance. Therefore, they must be created properly to achieve the goal efficiently.
  • Actions: Anything that the agent is capable of doing in the given environment. Action space can be finite or infinite.
  • SAR triple: (state, action, reward) is referred as the SAR triple, represented as (s, a, r).
  • Episode: Represents one complete run of the whole task.

Let's deduce the convention shown in the following diagram:

Every task is a sequence of SAR triples. We start from state S(t), perform action A(t) and thereby, receive a reward R(t+1), and land on a new state S(t+1). The current state and action pair gives rewards for the next step. Since, S(t) and A(t) results in S(t+1), we have a new triple of (current state, action, new state), that is, [S(t),A(t),S(t+1)] or (s,a,s').

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