- Tkinter GUI Programming by Example
- David Love
- 274字
- 2021-08-27 18:49:10
The Deck class
The Deck will need to contain 52 unique cards and must be able to shuffle itself. It will also need to be able to deal cards and decrease in size as cards are removed:
class Deck:
def __init__(self):
self.cards = [Card(s, v) for s in ["Spades", "Clubs", "Hearts",
"Diamonds"] for v in ["A", "2", "3", "4", "5", "6",
"7", "8", "9", "10", "J", "Q", "K"]]
def shuffle(self):
if len(self.cards) > 1:
random.shuffle(self.cards)
def deal(self):
if len(self.cards) > 1:
return self.cards.pop(0)
When creating an instance of the Deck, we simply need to have a collection of every possible card. We achieve this using a list comprehension which contains lists of every suit and value. We pass each combination over to the initialization for our Card class to create 52 unique Card instances.
Our Deck will need to be able to be shuffled, so that every game is different. We use the shuffle function in the random library to do this for us. To avoid any potential errors, we will only shuffle a deck which still has two or more cards in it, since shuffling one or zero cards is pointless.
After shuffling, we will need to deal cards too. We utilize the pop function of a list (which is the data structure holding our cards) to return the top card and remove it from the deck so that it cannot be dealt again.
The final utility concept to be created for our game to work is the concept of a Hand. All players have a hand of cards, and each hand is worth a numerical value based on the cards it contains.
- Java多線程編程實戰指南:設計模式篇(第2版)
- GraphQL學習指南
- TensorFlow Lite移動端深度學習
- Python for Secret Agents:Volume II
- MySQL 8 DBA基礎教程
- Implementing Cisco Networking Solutions
- Big Data Analytics
- ASP.NET程序設計教程
- Advanced Oracle PL/SQL Developer's Guide(Second Edition)
- 計算機應用基礎實踐教程
- C++編程兵書
- 交互式程序設計(第2版)
- Unity Android Game Development by Example Beginner's Guide
- SQL Server 2008實用教程(第3版)
- C語言程序設計實驗指導與習題精解