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VR Build and Run

Yeah well, this is cool and everything, but where's my VR? I WANT MY VR!

Hold on kid, we're getting there.

In this chapter, we are going to set up your system and configure your project to build and run with a virtual reality head-mounted display (HMD). We will be discussing the following topics:

  • The levels of VR device integration software
  • Enabling virtual reality for your platform
  • Using device-specific camera rigs in your project
  • Setting up your development machine to build and run VR projects from Unity

This chapter is very nuts and bolts. Although Unity aims to provide a unified platform for create once, build many, you are always going to need to do some system setup, project configuration, and include object components for your specific target devices. After the first couple of topics in this chapter, you can jump to the section(s) that most concern you and your target devices. This chapter includes cookbook instructions for the following:

  • Building for SteamVR
  • Building for Oculus Rift
  • Building for Windows immersive MR
  • Setting up for Android devices
  • Building for GearVR and Oculus Go
  • Building for Google VR
  • Setting up for iOS devices
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