- Unity 2018 Shaders and Effects Cookbook
- John P. Doran Alan Zucconi
- 153字
- 2021-06-18 19:04:08
Getting ready
To get started with this recipe, you will need to have Unity running and have created a new project. This chapter also requires you to have an environment to work from. The code files provided with this book will contain a basic scene and content to create the scene Unity's Standard Assets.
Open the Chapter 1 | Starting Point scene inside of the Asset | Chapter 01 | Scenes folder from the Project browser. If all goes well, you should see something like this from the Game tab:

This is a simple environment that will allow us to easily see how changes made in post-processing effects can modify how things are drawn on the screen.
If you are interested in learning how to create the environment used, check out my previous book, Unity 5.x Game Development Blueprints, also available from Packt Publishing.
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