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What this book covers

Chapter 1, Blender as a Video Editor for YouTube, covers how to find and activate the video production options and also locate the Blender Video Sequencer. You will also learn about video standards and how to prepare Blender to use media footage. 

Chapter 2, Editing and Cutting Video Footage in Blender, covers how to use Blender tools to cut, edit, and reorder video footage. You will also learn how to use tools to mark your video and remove blank spaces from a project.

Chapter 3, Using Properties to Enhance Video, covers how to use some of the most critical options from the properties of your Sequencer, such as reversing a video, adding modifiers, and updating the source file of a strip.

Chapter 4, Animated Properties for Video Effects, covers how to create and manage keyframes and include an animated watermark in a video.

Chapter 5, Creating Intro Videos for YouTube with Text and Motion Graphics, covers how to use some of the 3D tools in Blender to emulate bi-dimensional animation editor with an orthographic camera. You will also learn how to use multiple scenes in the Sequencer.

Chapter 6, Using Videos as Textures for 3D Compositions, covers how to create a 3D composition using multiple objects and videos as textures. You will also learn how to create animation loops with videos and synchronize multiple objects for animation.

Chapter 7, Adding Sound and Voiceover for YouTube, covers how to edit audio files by using the same tools used for video footage. You will also learn how to protect audio tracks that are already in sync and how to apply animation to create dynamic effects as well.

Chapter 8, Aligning 3D Content with Video Using Virtual Cameras, covers how tracking works in Blender and how to use tracking marks to produce your videos. You will also learn how to add markers to existing footage.

Chapter 9Exporting Video for YouTube, covers how to set up Blender to render a project with all the recommended settings from YouTube using the render properties.

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