- Hands-On Artificial Intelligence with Unreal Engine
- Francesco Sapio
- 92字
- 2021-06-24 15:23:18
Navigation (chapters 3 and 7)
Unless the game is discrete or turn-based, each AI agent needs to move around its own environment in a continuous fashion. Unreal provides a strong Navigation System that lets your AI Agents navigate easily within the environment, from falling to jumping, from crouching to swimming, to different kind of areas and different types of agent.
This system is so huge that it will be hard to cover it all, but we will do our best to cover everything you need to get started in Chapter 3, Navigation.
推薦閱讀
- Web程序設(shè)計及應(yīng)用
- C#完全自學(xué)教程
- SQL語言從入門到精通
- Python數(shù)據(jù)分析(第2版)
- ASP.NET Core 2 Fundamentals
- Kubernetes源碼剖析
- 從零開始:UI圖標(biāo)設(shè)計與制作(第3版)
- Mastering AWS Security
- Learning Android Application Testing
- C語言程序設(shè)計與應(yīng)用實驗指導(dǎo)書(第2版)
- 軟件開發(fā)中的決策:權(quán)衡與取舍
- Python程序設(shè)計教程
- 微信公眾平臺服務(wù)號開發(fā):揭秘九大高級接口
- C#程序開發(fā)教程
- WordPress Responsive Theme Design