官术网_书友最值得收藏!

AI in games – Industry and Academia

When it comes to comparing AI that's applied to video games, both in Academia and in the Industry, there is a big discrepancy. I would say that there was almost a fight between the two. Let's have a look at the reasons behind this. In fact, they have very different goals.

Academia wants to create AI agents for games that think intelligently to act in the environment and interact with the player.

On the other hand, the game industry wants to create AI agents for games that seem to think intelligently to act in the environment and interact with the player.

We can clearly notice that the first leads to a more realistic AI, whereas the second leads to a more believable AI. Of course, commercial games are more worried about the latter rather than the former.

We will explore this concept in more detail in Chapter 14Going Beyond, when we talk about the psychology and game design involved in creating an AI system for games. In fact, to achieve a believable behavior, you often need to try and be realistic as well.

However, in more formal terms, we can say that game AI falls in the category of weak AI (opposite to strong AI), which focuses on solving a specific task or problem intelligently, rather than develop a consciousness behind it. In any case, we won't venture further into this.

主站蜘蛛池模板: 靖西县| 昭通市| 基隆市| 抚顺县| 榆中县| 仁化县| 邹平县| 绥化市| 会东县| 怀远县| 边坝县| 襄垣县| 洛宁县| 手游| 珠海市| 台北市| 凤城市| 昌乐县| 尼勒克县| 南平市| 扶绥县| 盐津县| 德格县| 冕宁县| 崇信县| 中卫市| 武威市| 台南市| 罗甸县| 清镇市| 莒南县| 遂平县| 林西县| 阿图什市| 台北县| 万州区| 修武县| 临沭县| 百色市| 安吉县| 额济纳旗|