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Visual Studio

You won't need this if you are using Blueprint—this is for C++ users only. 

In fact, we will need an IDE to edit our C++ code. We are going to use Visual Studio, since it's well-integrated with Unreal. You will be able to download Visual Studio Community Edition for free through the official website, https://www.visualstudio.com, or from https://visualstudio.microsoft.com/vs/.

You may also find this short guide on how to set up Visual Studio so that it works with Unreal Engine useful: https://docs.unrealengine.com/en-us/Programming/Development/VisualStudioSetup.

Once you have everything installed and ready to go, we can continue with the rest of this chapter.

If you are a MacOS user, there is a version of Visual Studio for MacOS. You can use that one. Alternatively, you might be able to use  XCode.
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