官术网_书友最值得收藏!

Opaque Materials and Texture Mapping

The fact that we have already seen how a material is set up at a basic level should give us the confidence to tackle the present chapter, where we'll expand upon what we have previously learned in order to see more advanced materials and effects. This is what you can expect to see in the pages to follow:

  • Using masks within a material
  • Instancing a material
  • Texturing a small prop
  • A plastic cloth using Fresnel and Detail Texturing
  • Creating a semi procedural material
  • Baking out a material
  • Distance-based texture blending
主站蜘蛛池模板: 鄄城县| 河曲县| 尤溪县| 丰宁| 余江县| 阿坝| 九台市| 鱼台县| 罗平县| 玉田县| 黎城县| 盐池县| 深州市| 荆州市| 贞丰县| 淄博市| 海原县| 哈尔滨市| 新竹县| 松滋市| 德化县| 千阳县| 项城市| 巴楚县| 常熟市| 富宁县| 宝坻区| 宕昌县| 开远市| 县级市| 集贤县| 个旧市| 中江县| 炎陵县| 寿宁县| 丰城市| 斗六市| 南投县| 湘潭县| 怀来县| 安多县|