官术网_书友最值得收藏!

How it works...

We've spent most of our time adjusting different post process effects inside the cine camera actor in order to achieve a particular look for the scene. Seeing as we have two different actors that can take care of those effects (the post process volume and the cine camera actor itself), how do we decide when we should be using each one of them?

The answer lies in the specific goals that you want to reach with your project. Sometimes, one of the two actors is more useful or better suited to satisfy one of your needs. We can explore this through different examples.

Think, for instance, that you are playing a multiplayer shooter. If you were to receive any damage, you might be expecting to see some effects pop up on your screen – such as a red tint to the whole image or some other similar visual cue that indicates damage. This situation asks for said effect to be local to the specific player that is suffering said effect, so it makes sense to adjust any post process effects through their player camera. 

Another example where we could instead benefit from using a post process volume is when we want to add post process effects to a whole open world game. If we want to artistically tweak how the colors look or modify the look of the scene when the climatology changes we might find a good ally in this type of actor.

主站蜘蛛池模板: 鹤峰县| 志丹县| 普陀区| 垣曲县| 陆良县| 老河口市| 巴林右旗| 合江县| 丰镇市| 拉萨市| 金溪县| 宝鸡市| 郯城县| 浪卡子县| 四川省| 丰县| 临漳县| 邓州市| 佛学| 五大连池市| 泾源县| 焦作市| 兴义市| 岳普湖县| 阿尔山市| 米林县| 黄平县| 定日县| 民和| 庆元县| 柳林县| 故城县| 榆中县| 韶关市| 化州市| 绥滨县| 万安县| 唐海县| 南华县| 中山市| 枣庄市|