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Getting ready

In this recipe, we are going to start with a default scene, where no post process effects are happening at all, and completely change how it feels by tweaking the color grading options in the post process volume actor. As I'm sure it's becoming usual, all you need to tackle this scene is to open up the following level in the Unreal project we are providing: Content / UE4ShadersAndEffects / Maps / Chapter02 / 02_02_ColorGrading

You can alternatively choose to continue using your own scene after all, everything you need is a post process volume actor and a nicely crafted environment in which to follow this recipe. Without further ado, let's get started!

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