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Post-Processing Effects

Welcome to the chapter on post-processing effects! Here are some of the things that we are going to be doing in the next few pages:

  • Using a Post Process Volume
  • Changing the mood of a scene through color grading
  • Setting up a cinematic shot using depth of field
  • Applying cinematic effects to our games
  • Mimicking a real-life camera using Bloom and Lens Flares
  • A horror movie pulsating effect with post process materials
  • Adjusting anti aliasing and other rendering features
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