All we need to do before starting this recipe is to load up the map called 01_ 06_ The Cost Of Materials. As you can see, it's just the usual scene we have been working with up until now, except that it now has a couple more models in it. Feel free to bring your own meshes and materials, as we are going to be checking them out from a technical point of view. All we care about at this point is having multiple elements that we can take a look at, so having materials that use different blend modes is great in that we will be able to see the difference in performance between them.