- Unreal Engine 4 Shaders and Effects Cookbook
- Brais Brenlla Ramos John P. Doran
- 130字
- 2021-06-24 14:12:01
Conventions used
There are a number of text conventions used throughout this book.
CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: "Add a Cheap Contrast node after the Texture Sample, and connect its In (S) input pin with the output of the previous image"
Bold: Indicates a new term, an important word, or words that you see onscreen. For example, words in menus or dialog boxes appear in the text like this. Here is an example: "Drag a cable out of the original Texture Sample and create a new Multiply node"
Warnings or important notes appear like this.
Tips and tricks appear like this.
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