A plastic cloth using Fresnel and detail texturing
書名: Unreal Engine 4 Shaders and Effects Cookbook作者名: Brais Brenlla Ramos John P. Doran本章字?jǐn)?shù): 126字更新時(shí)間: 2021-06-24 14:12:22
上QQ閱讀APP看后續(xù)精彩內(nèi)容
登錄訂閱本章 >
推薦閱讀
- Learning Cython Programming(Second Edition)
- Apex Design Patterns
- 信息技術(shù)應(yīng)用基礎(chǔ)
- 自制編程語言
- Getting Started with Laravel 4
- Learning Unreal Engine Android Game Development
- Android群英傳
- Spring 5 Design Patterns
- DB2SQL性能調(diào)優(yōu)秘笈
- MySQL數(shù)據(jù)庫應(yīng)用實(shí)戰(zhàn)教程(慕課版)
- 實(shí)戰(zhàn)Python網(wǎng)絡(luò)爬蟲
- Mastering OpenStack
- Learning Alfresco Web Scripts
- TensorFlow.NET實(shí)戰(zhàn)
- Python程序設(shè)計(jì)