官术网_书友最值得收藏!

Using the WebAssembly virtual filesystem

The next few lines will open up the TrueType font file in the virtual filesystem, and render it to SDL_Texture, which can be used to render to the canvas:

font = TTF_OpenFont( FONT_FILE, FONT_SIZE );
SDL_Color font_color = {255, 255, 255, 255 }; // WHITE COLOR
SDL_Surface *temp_surface = TTF_RenderText_Blended( font, MESSAGE,
font_color );
texture = SDL_CreateTextureFromSurface( renderer, temp_surface );
SDL_FreeSurface( temp_surface );

In the first line of the preceding code, we open the TrueType font by passing in the location of the file in the WebAssembly virtual filesystem, defined at the top of the program. We also need to specify the font's point size, which was defined as 16 at the top of the program as well. The next thing we do is create an SDL_Color variable that we will use for the font. This is a RGBA color, and we have all values set to 255 so that it is a fully opaque white color. After we have done this, we will need to render the text to a surface using the TTF_RenderText_Blended function. We pass the TrueType font we opened a few lines earlier, the MESSAGE, which was defined as "HELLO SDL!", near the top of the program, and the font color, defined as white. Then, we will create a texture from our surface and free the surface memory we have just allocated. You should always free the memory from your surface pointers immediately after using them to create a texture, as once you have your textures the surfaces are no longer needed.

主站蜘蛛池模板: 广饶县| 方山县| 林周县| 张家口市| 安徽省| 鱼台县| 洪泽县| 太保市| 明光市| 新沂市| 台北县| 莱州市| 大邑县| 宝清县| 上林县| 玛多县| 吉林市| 曲松县| 芦溪县| 双桥区| 千阳县| 无锡市| 三河市| 拜泉县| 上饶市| 商洛市| 友谊县| 桃园县| 康马县| 林周县| 都兰县| 荥经县| 邵东县| 兰考县| 灵川县| 武平县| 汤原县| 漾濞| 沐川县| 全南县| 珲春市|