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  • Unity Game Optimization
  • Dr. Davide Aversa Chris Dickinson
  • 166字
  • 2021-06-24 12:13:01

Summary

You learned a great deal throughout this chapter on how to detect and analyze performance issues within your applications. You learned about many of the Profiler's features and secrets, explored a variety of tactics to investigate performance issues with a more hands-on approach, and have been introduced to a variety of different tips and strategies to follow. You can use these to improve your productivity immensely, so long as you appreciate the wisdom behind them and remember to exploit them when the situation makes it possible.

This chapter has introduced us to the tips, tactics, and strategies we need in order to identify a performance issue that requires improvement. In the remaining chapters, we will explore methods on how to fix issues and improve performance whenever possible. So, give yourself a pat on the back for getting through the boring part first. We will now move on to best practices for C# development and how to avoid common performance pitfalls in your Unity scripts. 

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