官术网_书友最值得收藏!

  • Unity Game Optimization
  • Dr. Davide Aversa Chris Dickinson
  • 158字
  • 2021-06-24 12:12:58

The Rendering area

The Rendering area provides some generic rendering statistics that tend to focus on activities related to preparing the GPU for rendering, which involves a set of activities that occur on the CPU (as opposed to the act of rendering, which is an activity handled within the GPU and is detailed in the GPU Usage area). Breakdown View offers useful information, such as the number of SetPass calls (otherwise known as draw calls), the total number of batches used to render the scene, the number of batches saved from dynamic batching and static batching and how they are being generated, and memory consumed for textures.

The Rendering area also offers a button to open Frame Debugger, which will be explored more in Chapter 3, The Benefits of Batching. The remainder of this area's information will prove useful when you go through Chapter 3, The Benefits of Batchingand Chapter 6, Dynamic Graphics.

主站蜘蛛池模板: 大丰市| 临城县| 陆川县| 漳平市| 行唐县| 玉溪市| 泗水县| 营山县| 乡宁县| 右玉县| 普兰县| 泰兴市| 丘北县| 濮阳市| 徐水县| 罗田县| 南涧| 政和县| 奉新县| 赤峰市| 湛江市| 宜良县| 革吉县| 新源县| 温泉县| 隆德县| 新宾| 衢州市| 长泰县| 蒲江县| 墨脱县| 卫辉市| 巩义市| 蚌埠市| 青田县| 吐鲁番市| 库尔勒市| 民勤县| 莒南县| 塔河县| 乃东县|