- Unity Game Optimization
- Dr. Davide Aversa Chris Dickinson
- 112字
- 2021-06-24 12:12:58
The GPU Usage area
The GPU Usage area is similar to the CPU Usage area, except that it shows method calls and processing time as it occurs on the GPU. Relevant Unity method calls in this area will relate to cameras, drawing, opaque and transparent geometry, lighting and shadows, and so on.
The GPU Usage area offers hierarchical information similar to the CPU Usage area and estimates the time spent calling into various rendering functions such as Camera.Render() (provided rendering actually occurs during the frame currently selected in Timeline View).
The GPU Usage area will be a useful tool to refer to when you go through Chapter 6, Dynamic Graphics.
推薦閱讀
- 深入淺出Electron:原理、工程與實踐
- 兩周自制腳本語言
- Python金融數據分析
- Learning ArcGIS Pro
- Interactive Applications Using Matplotlib
- INSTANT Mercurial SCM Essentials How-to
- Visual FoxPro程序設計習題集及實驗指導(第四版)
- Learning Continuous Integration with TeamCity
- Emgu CV Essentials
- Scala編程(第5版)
- FFmpeg開發實戰:從零基礎到短視頻上線
- 計算機應用技能實訓教程
- Puppet:Mastering Infrastructure Automation
- Java自然語言處理(原書第2版)
- 計算機程序的構造和解釋(JavaScript版)