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Notes on operator overloading

C++ provides a powerful mechanism for overloading operators for custom types. It's much better to calculate the sum of two objects using the + operator, rather than calling a member function. Calling a member function also involves remembering its name before calling it. It might be add, calculateSum, calculate_sum, or something else. Operator overloading allows for a consistent approach in class design. On the other hand, overloading operators increases unnecessary verbosity in the code. The following snippet represents a list of comparison operators being overloaded, along with addition and subtraction for the Money class:

constexpr bool operator<(const Money& a, const Money& b) { 
return a.value_ < b.value_;
}
constexpr bool operator==(const Money& a, const Money& b) {
return a.value_ == b.value_;
}
constexpr bool operator<=(const Money& a, const Money& b) {
return a.value_ <= b.value_;
}
constexpr bool operator!=(const Money& a, const Money& b) {
return !(a == b);
}
constexpr bool operator>(const Money& a, const Money& b) {
return !(a <= b);
}
constexpr bool operator>=(const Money& a, const Money& b) {
return !(a < b);
}
constexpr Money operator+(const Money& a, const Money& b) {
return Money{a.value_ + b.value_};
}
constexpr Money operator-(const Money& a, const Money& b) {
return Money{a.value_ - b.value_};
}

As you can see, most of the preceding functions directly access the value member of the Money instance. To make it work, we should declare them as friends for Money. Here's what Money will look like:

class Money
{
public:
Money() {}
explicit Money(double v) : value_{v} {}
// construction/destruction functions omitted for brevity

public:
friend constexpr bool operator<(const Money&, const Money&);
friend constexpr bool operator==(const Money&, const Money&);
friend constexpr bool operator<=(const Money&, const Money&);
friend constexpr bool operator!=(const Money&, const Money&);
friend constexpr bool operator>(const Money&, const Money&);
friend constexpr bool operator>=(const Money&, const Money&);
friend constexpr bool operator+(const Money&, const Money&);
friend constexpr bool operator-(const Money&, const Money&);

private:
double value_;
};

The class looks monstrous. C++20 introduces the spaceship operator, which allows us to skip the definition of comparison operators. operator<=>(), also known as the three-way comparison operator, requests the compiler to generate relational operators. For the Money class, we can use the default operator<=>(), as shown here:

class Money
{
// code omitted for brevity
friend auto operator<=>(const Money&, const Money&) = default;
};

The compiler will generate the ==, !=, <, >, <=, >= operators. The spaceship operator reduces the redundant definitions for operators and also provides a way to implement a generic behavior for all the generated operators. When implementing a custom behavior for the spaceship operator, we should note the return value type of the operator. It can be one of the following:

  • std::strong_ordering
  • std::weak_ordering
  • std::partial_ordering
  • std::strong_equality
  • std::weak_equality

All of them are defined in the <compare> header. The compiler generates operators based on the return type of the three-way operator. 

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