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Modeling a Time Machine - Part 2

Welcome back! Time flies when you're having fun. In this chapter, we'll finish modeling our time machine. Then, we'll have all the time in the world!

In the previous chapter, we tackled some of the core concepts behind the modeling process. In this chapter, we will take a look at a few more modeling tools and modifiers that we can use to finish off the model. We will be using much more streamlined instructions this time around. The repetition we provided regarding the main modeling tools should have been enough that you now feel comfortable moving objects around, changing camera angles, and using the extrusion tool.

When you're ready to follow along with this chapter, you can start with the chair you created in the previous chapter, or you can start with the provided TimeMachine_FinishedChair.blend example file.

The following topics will be covered in this chapter:

  • Modeling the base of the time machine
  • Modeling the clock
  • Modeling the side rails
  • Modeling the rear assembly
  • Modeling the front housing
  • Adding smooth shading to the model
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