官术网_书友最值得收藏!

  • Blender 3D By Example
  • Oscar Baechler Xury Greer
  • 444字
  • 2021-06-24 16:08:57

Modeling the sci-fi rings with modifiers

Let's dive in deeper with modifiers. These fictional levitation rings can be made entirely with modifiers (after we add the initial primitive shape); we won't even have to enter Edit Mode! First off, let's create a cylinder:

  1. Press the Shift + A hotkey to bring up the Add menu.
  2. Choose Mesh | Cylinder.
  3. Click the little arrow to expand the Adjust Last Operation panel.
  4. Set Radius to 0.97 m.
  5. Set Depth to 0.09 m.
  6. Set Cap Fill Type to Nothing.
  7. Set Location X to 0.0 m.
  8. Set Location Y to 0.54 m.
  9. Set Location Z to 0.45 m.
  10. Rename the cylinder Chair_Rings.

These settings will create and align a new cylinder perfectly to the bottom ring below the chair.

Remember, creating a primitive object is a destructive operation. You will not be able to adjust these Add Cylinder settings later. Once we move on, they are final.

Now that we have the cylinder, let's use modifiers to finish the shape:

  1. Go to the Modifiers tab in the Properties panel.
  2. Click Add Modifier.
  3. Choose Solidify from the Generate column.
  4. Set Thickness to 0.05 m.

The solidify modifier has given the ring some dimension; this is supposed to be a 3D model after all! We can see the results in the perspective view if we rotate the Viewport. Next, let's use a modifier to create the second and third rings:

  1. Click Add Modifier.
  2. Choose an Array from the Generate column.
  3. Set Count to 3.
  4. Set Relative Offset to 0.0 in the first row, 0.0 in the second row, and 2.200 in the third row.

The array modifier generates copies of a mesh and offsets them, so it's perfect for making repeating patterns. Lastly, let's taper the rings so that they match the reference:

  1. Click Add Modifier.
  2. Choose Simple Deform from the Deform column.
  3. Click the button labeled Taper to change the deformation type.
  4. Set Axis to Z.
  5. Set Factor to -0.275.
Modifiers are a type of non-destructive editing; these settings will stay editable until you decide the edits are final and you choose to apply the modifiers.

The modifier stack works from top to bottom, so the order in which we add them does affect the end result.

And that's all there is to it for modeling the rings! Isn't modeling with modifiers great? Let's take a look at the result:

A strange science fiction levitation device holds up the time machine's chair

Our chair just needs one last thing before we finish up the chapter: armrests!

主站蜘蛛池模板: 昌图县| 霍州市| 海晏县| 读书| 湖南省| 前郭尔| 桃江县| 新野县| 田东县| 万全县| 洪泽县| 庆元县| 陵川县| 阜新市| 高安市| 阜宁县| 庆安县| 香港 | 延安市| 寿宁县| 咸宁市| 多伦县| 定襄县| 太保市| 蒲江县| 湘阴县| 依兰县| 玛纳斯县| 宾川县| 叙永县| 闵行区| 隆林| 濮阳市| 淮安市| 仪陇县| 武清区| 衡水市| 衡阳市| 乌拉特前旗| 葵青区| 资中县|