- Hands-On C++ Game Animation Programming
- Gabor Szauer
- 58字
- 2021-06-30 14:46:00
Summary
In this chapter, you learned the math required to work with four-dimensional square matrices and implemented a reusable matrix library. Matrices are commonly used to encode transformation information; they are used at almost every step of the graphics pipeline to display models on screen.
In the next chapter, you will learn about encoding rotation data using quaternions.
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