- Hands-On C++ Game Animation Programming
- Gabor Szauer
- 45字
- 2021-06-30 14:45:56
Technical requirements
There are two samples provided in the downloadable materials for the book for this chapter. Sample00 shows the matrix code as it is written throughout the chapter. Sample01 shows an alternative implementation that uses explicit lower-order matrices to implement the matrix inverse function.
推薦閱讀
- 觸·心:DT時(shí)代的大數(shù)據(jù)精準(zhǔn)營銷
- C++程序設(shè)計(jì)(第3版)
- 劍指JVM:虛擬機(jī)實(shí)踐與性能調(diào)優(yōu)
- 算法訓(xùn)練營:入門篇(全彩版)
- INSTANT MinGW Starter
- NativeScript for Angular Mobile Development
- React.js Essentials
- 移動(dòng)界面(Web/App)Photoshop UI設(shè)計(jì)十全大補(bǔ)
- Asynchronous Android Programming(Second Edition)
- Mastering openFrameworks:Creative Coding Demystified
- ASP.NET程序開發(fā)范例寶典
- Drupal Search Engine Optimization
- INSTANT Premium Drupal Themes
- 軟硬件綜合系統(tǒng)軟件需求建模及可靠性綜合試驗(yàn)、分析、評(píng)價(jià)技術(shù)
- Android開發(fā)進(jìn)階實(shí)戰(zhàn):拓展與提升