- Hands-On C++ Game Animation Programming
- Gabor Szauer
- 95字
- 2021-06-30 14:45:51
Understanding non-component-wise operations
Not all vector operations are component-wise; some operations require more math. In this section, you are going to learn how to implement common vector operations that are not component-based. These operations are as follows:
- How to find the length of a vector
- What a normal vector is
- How to normalize a vector
- How to find the angle between two vectors
- How to project vectors and what rejection is
- How to reflect vectors
- What the cross product is and how to implement it
Let's take a look at each one in more detail.
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