- Hands-On C++ Game Animation Programming
- Gabor Szauer
- 89字
- 2021-06-30 14:45:48
Summary
In this chapter, you explored the process of setting up a new Win32 window. An OpenGL 3.3 Core context was set up to render to the window, with vsynch enabled. You learned about OpenGL loaders and how glad can load all the relevant OpenGL functions.
This window will serve as a foundation for you to build on; all future samples are built on the framework you created in this chapter. In the next chapter, you will start to explore some of the math required for rendering and animation.
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