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Core exam skills covered in this chapter

Programming core interactions

  • Implement and configure game object behavior and physics.
  • Implement and configure inputs and controls.
  • Implement and configure camera views and movement.

Working in the art pipeline

  • Understand lighting, and write scripts that interact with Unity’s lighting API.
  • Understand two- and three-dimensional animation, and write scripts that interact with Unity’s animation API.

Programming for scene and environment design

  • Identify methods for implementing game object instantiation, destruction, and management.

Working in professional software development teams

  • Recognize concepts associated with the uses and impact of version control, using technologies such as Unity Collaborate.
  • Demonstrate knowledge of developer testing and its impact on the software development process, including Unity Profiler and traditional debugging and testing techniques.
  • Recognize techniques for structuring scripts for modularity, readability, and re-usability.
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