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Chapter 5: Importing and Integrating Assets

In the previous chapter, we created the prototype of our level. Now, let's suppose that we have coded the game and tested it, validating the idea. With that, it's time to change the prototype art to the real finished art. Actually, we are going to code the game in Part 3, but for learning purposes, let's just skip that part for now. In order to use final assets, we need to learn how to get them (images, 3D models, and so on), how to import them into Unity, and how to use them in our scene.

In this chapter, we will examine the following topics:

  • Importing assets
  • Integrating assets
  • Configuring assets
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