官术网_书友最值得收藏!

Virtually Everything for Everyone

This virtual reality thing calls into question, what does it mean to "be somewhere"?

Before cell phones, you would call someone and it would make no sense to say, "Hey, where are you?" You know where they are, you called their house, that's where they are.

So then cell phones come around and you start to hear people say, "Hello. Oh, I'm at Starbucks," because the person on the other end wouldn't necessarily know where you are because you became un-tethered from your house for voice communications.

So when I saw a VR demo, I had this vision of coming home and my wife has got the kids settled down, she has a couple minutes to herself, and she's on the couch wearing goggles on her face. I come over and tap her on the shoulder, and I'm like, "Hey, where are you?"

It's super weird. The person's sitting right in front of you, but you don't know where they are.

- Jonathan Stark, mobile expert, and podcaster

Welcome to virtual reality (VR)! In this book, we will explore what it takes to create VR experiences on our own. We will take a walk through a series of hands-on projects, step-by-step tutorials, and in-depth discussions using the Unity 3D game engine and other free or open source resources. Though VR technology is rapidly advancing, we'll try to capture the basic principles and techniques that you can use to make your VR games and applications feel immersive and comfortable.

In this first chapter, we will define VR and illustrate how it can be applied not only to games, but also to many other areas of interest and work productivity. We'll see that VR is all about immersion and presence, seemingly transporting you to a different place and experience. VR is not just for gaming—it can be applied to a wide spectrum of personal, professional, and educational applications. This chapter discusses the following topics:

  • What is virtual reality?
  • Differences between virtual realityand augmented reality
  • How VR applications may differ from VR games
  • Types of VR experience
  • Types of VR device
  • Some psychological, physiological, and technical explanations of how VR works
  • Technical skills that are necessary for the development of VR
主站蜘蛛池模板: 财经| 阿拉善盟| 大厂| 陇西县| 墨竹工卡县| 蕲春县| 广东省| 尤溪县| 临高县| 常熟市| 新津县| 鄂州市| 喀喇| 庆云县| 金川县| 西和县| 堆龙德庆县| 勃利县| 叙永县| 罗城| 荥阳市| 红原县| 措勤县| 抚宁县| 会宁县| 贵南县| 泸溪县| 中阳县| 乐至县| 华容县| 颍上县| 石楼县| 镇雄县| 察雅县| 十堰市| 肇州县| 乌拉特中旗| 平山县| 余庆县| 泽库县| 天长市|