- Learning C# by Developing Games with Unity 2020
- Harrison Ferrone
- 137字
- 2021-06-11 18:44:48
Summary
We've come a long way in a few short pages, but understanding the overarching theory of fundamental concepts such as variables, methods, and classes will give you a strong foundation to build on. Bear in mind that these building blocks have very real counterparts in the real world. Variables hold values like mailboxes hold letters; methods store instructions like recipes, to be followed for a predefined result; and classes are blueprints just like real blueprints. You can't build a house without a well thought out design to follow if you expect it to stay standing.
The rest of this book will take you on a deep pe into C# syntax from scratch, starting with more detail in the next chapter on how to create variables, manage value types, and work with simple and complex methods.
- Spring技術(shù)內(nèi)幕:深入解析Spring架構(gòu)與設(shè)計(jì)
- PaaS程序設(shè)計(jì)
- 64位匯編語(yǔ)言的編程藝術(shù)
- Easy Web Development with WaveMaker
- Node.js全程實(shí)例
- 硅谷Python工程師面試指南:數(shù)據(jù)結(jié)構(gòu)、算法與系統(tǒng)設(shè)計(jì)
- Microsoft Azure Storage Essentials
- C++從入門到精通(第5版)
- 區(qū)塊鏈技術(shù)進(jìn)階與實(shí)戰(zhàn)(第2版)
- Python機(jī)器學(xué)習(xí)之金融風(fēng)險(xiǎn)管理
- Python Deep Learning
- Penetration Testing with the Bash shell
- 計(jì)算語(yǔ)言學(xué)導(dǎo)論
- Wearable:Tech Projects with the Raspberry Pi Zero
- Java程序設(shè)計(jì)(項(xiàng)目教學(xué)版)