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Summary

Excellent work! On reaching this point, you've completed the coin collection game, as well as your first game in Unity. On achieving this, you've seen a wide range of Unity features. While there's a lot more to learn about scripting in Unity (and we'll cover more throughout this book), the information provided in this chapter provides a solid foundation for any future projects.

Taking advantage of prefabs will save you time, reduce the need to duplicate work, and makes spawning custom objects easy. You can even share prefabs between projects as packages or upload them for sale to the Unity Asset Store to kickstart your career as a Unity developer!

You now have a complete overview of a project's lifecycle from initial project creation to compiling the project to be distributed. This process will be the same for all new projects, whether personal or professional. Of course, there's a lot more to be said and explored for all these areas, but we've pulled them together to make a playable game that can be distributed. In the next chapter, we'll start a new 2D project, and in doing so, examine entirely new features of Unity. We'll look at how to write scripts for character movement and enemy AI, as well as discussing issues specific to 2D games.

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