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Placing the objects in the world

Placing objects is a simple task; however, basic terrain snapping is not explained to most new developers. It is common to ask why, when dragging and dropping an object into the world, they cannot see the object. This section will teach you the easiest ways to place an object into your map by using the Follow Terrain method.

Getting ready

  1. Have My_Level open inside of Sandbox (after completing either of the Terrain sculpting or Generating a procedural terrain recipes).
  2. Review the Navigating a level with the Sandbox Camera recipe to get familiar with the Perspective View.
  3. Have the Rollup Bar open and ready.
  4. Make sure you have the EditMode ToolBar open (right-click the top main ToolBar and tick EditMode ToolBar).

How to do it...

First select the Follow Terrain button. Then open the Objects tab within the Rollup Bar. Now from the Brushes browser, select any object you wish to place down (for example, defaults/box).

You may either double-click the object, or drag-and-drop it onto the Perspective View. Move your mouse anywhere where there is visible terrain and then click once more to confirm the position you wish to place it in.

How it works...

The Follow Terrain tool is a simple tool that allows the pivot of the object to match the exact height of the terrain in that location. This is best seen on objects that have a pivot point close to or near the bottom of them.

There's more...

You can also follow terrain and snap to objects.This method is very similar to the Follow Terrain method, except that this also includes objects when placing or moving your selected object.

Note

This method does not work on non-physicalized objects.

See also

  • The Refining the object placement recipe
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