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Chapter 2. Sandbox Basics

In this chapter, we will cover:

  • Creating a new level
  • Generating a procedural terrain
  • Terrain sculpting
  • Setting up the terrain texture
  • Placing the objects in the world
  • Refining the object placement
  • Utilizing the layers for multiple developer collaboration
  • Switching to game mode
  • Saving your level
  • Exporting to an engine
  • Essential game objects
  • Running a map from the Launcher
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