官术网_书友最值得收藏!

Preface

The OpenGL Shading Language (GLSL) Version 4.0 brings unprecedented power and flexibility to programmers interested in creating modern, interactive, graphical programs. It allows us to harness the power of modern Graphics Processing Units (GPUs) in a straightforward way by providing a simple, yet powerful, language and API.

The OpenGL 4.0 Shading Language Cookbook will provide easy-to-follow examples that start by walking you through the theory and background behind each technique. It then goes on to provide and explain the GLSL and OpenGL code needed to implement them. Beginning through to advanced techniques are presented, including topics such as texturing, screen-space techniques, lighting, shading, tessellation shaders, geometry shaders, and shadows.

主站蜘蛛池模板: 且末县| 灯塔市| 双桥区| 江孜县| 宝丰县| 乐亭县| 古浪县| 龙海市| 富民县| 紫云| 平舆县| 治多县| 济南市| 土默特左旗| 富宁县| 山阴县| 张家港市| 襄樊市| 古田县| 建始县| 洞口县| 永安市| 波密县| 班戈县| 宁海县| 土默特右旗| 杭锦旗| 阿鲁科尔沁旗| 滨州市| 南昌市| 疏附县| 永州市| 古交市| 西畴县| 深圳市| 武汉市| 曲沃县| 奎屯市| 泗洪县| 襄城县| 修文县|