- OpenGL 4.0 Shading Language Cookbook
- David Wolff
- 49字
- 2021-04-02 18:59:31
Who this book is for
This book is for OpenGL programmers who would like to take advantage of the modern features of GLSL 4.0 to create real-time, three-dimensional graphics. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.
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