官术网_书友最值得收藏!

Why CSG?

We're going to use CSG geometry to rough out our level. It's the in-editor 3D modeling tool. While you could rough out the level in a 3D application such as Maya, Max, or even AutoCad, CSG gives you an incredibly fast turnaround when you begin working out the gameplay of your level. It's much easier than going back-and-forth between the different software packages.

That said, CSG isn't good for anything very detailed. It's expensive, it's hard to work with, and is prone to errors if the geometry gets too complicated. For this reason, it's great for prototyping since you don't want to add much detail in the early stages. It's also suitable for some simple geometry in the final level, as you can see in some of the epic's maps.

主站蜘蛛池模板: 翁源县| 德江县| 栾川县| 桑日县| 西昌市| 双鸭山市| 三门县| 阿合奇县| 抚远县| 邳州市| 徐闻县| 无为县| 巴林左旗| 海丰县| 宝清县| 青海省| 尉犁县| 庆阳市| 长武县| 清涧县| 华容县| 修武县| 盘山县| 安远县| 金湖县| 廉江市| 十堰市| 钟祥市| 揭东县| 乌兰县| 洪洞县| 荣昌县| 永善县| 义马市| 贡觉县| 德昌县| 于都县| 雷山县| 永州市| 宿迁市| 巴林右旗|