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UDK folder structure

The UDK folder structure looks like the following screenshot:

The UDK folder structure consists of the following four folders:

  1. Binaries: game/binary executable.
  2. Development: source code for UDK.
  3. Engine: engine files.
  4. UTGame: game files. For level-design and environment creation, the important folder here is the content folder. The packaged environment's assets such as models, textures, materials, sounds, and such are stored here.

    For environment creation and level design, the most important folder is UTGame | Content | Environments. It contains all the files you need to create your map, as shown in the following screenshot:

    Note

    UDK extension is the UDK package's name. This is how the models and textures are stored in UDK. Think of UDK extension as folders. Inside those folders are stored all the models, animations, textures, materials, and similar assets. You can browse the UDK files through the UDK editor.

    UDK is the map file extension.

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