官术网_书友最值得收藏!

Introduction

Collisions play a large role in physics, determining if two objects touch is half the work. To determine if collisions are happening, we need to cover some basic geometry. In this chapter, we define what the geometry being used for collision tests will be and even implement some basic containment tests.

In this chapter we will implement primitive two-dimensional shapes. In the following chapters which follow we will combine multiple primitive shapes to create more complex shapes. After we have mastered two-dimensional collisions, we will create three-dimensional geometry and collision tests.

主站蜘蛛池模板: 肃北| 济源市| 秦皇岛市| 宝兴县| 翁源县| 钦州市| 阿鲁科尔沁旗| 新营市| 东至县| 扶绥县| 安岳县| 枣阳市| 绩溪县| 靖江市| 宕昌县| 肃北| 贡嘎县| 黎城县| 启东市| 普兰店市| 闸北区| 顺昌县| 丰台区| 宜州市| 莱芜市| 招远市| 曲阳县| 昌都县| 通辽市| 安乡县| 泸定县| 类乌齐县| 长治市| 秭归县| 东兰县| 益阳市| 五大连池市| 青神县| 黑水县| 东安县| 修武县|