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About the reviewer

Andreas Oehlke is a professional full stack software engineer. He holds a bachelor's degree in computer science and loves to experiment with software and hardware. His trademark has always been his enthusiasm and affinity for electronics and computers. His hobbies include game development, building embedded systems, sports, and making music. He currently works full time as a senior software engineer for a German financial institution. Furthermore, he has worked as a consultant and game developer in San Francisco, CA. He is also the author of the book, Learning LibGDX Game Development.

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