舉報

會員
Multimedia Programming with Pure Data
最新章節:
Index
Aquickandcomprehensivetutorialbookformediadesignerstojump-startinteractivemultimediaproductionwithcomputergraphics,digitalaudio,digitalvideo,andinteractivity,usingthePureDatagraphicalprogrammingenvironment.Anintroductorybookonmultimediaprogrammingformediaartists/designerswholiketoworkoninteractivityintheirprojects,digitalart/designstudentswholiketolearnthefirstmultimediaprogrammingtechnique,andaudio-visualperformerswholiketocustomizetheirperformancesets
目錄(82章)
倒序
- 封面
- 版權信息
- Credits
- About the Author
- About the Reviewers
- www.PacktPub.com
- Preface
- Chapter 1. Getting Started with Pure Data
- Creating the first program
- Understanding the terms and interface
- Displaying messages
- Performing arithmetic calculation
- Creating a counter
- Automating the counter
- Making an animation with the interface elements
- Using the graphical interface objects
- Summary
- Chapter 2. Computer Graphics with the GEM Library
- Using the GEM display window
- Drawing basic 2D graphics
- Understanding the coordinates system
- Drawing basic 3D primitive shapes
- Working with digital color
- Applying geometric transformation
- Creating animation in 3D space
- Summary
- Chapter 3. Image Processing
- Obtaining images from external sources
- Applying image filters
- Layering multiple images
- Working with time
- Performing background removal
- Working with chroma key
- Experimenting with advanced effects
- Summary
- Chapter 4. Interactivity
- Obtaining the mouse position
- Responding to keyboard events
- Creating a graphical button
- Preparing a video-jockey instrument
- Creating interactive animation
- Summary
- Chapter 5. Motion Detection
- Obtaining the frame difference
- Detecting presence
- Detecting motion
- Creating a motion detection animation
- Comparing colors
- Performing color detection
- Making an air drum
- Summary
- Chapter 6. Animation with Particle System
- Understanding a particle system
- Creating a basic particle system
- Applying forces to the particles system
- Interacting with the mouse
- Rendering particles with images
- Combining particle system with motion-tracking
- Summary
- Chapter 7. Audio Programming
- Preparing for audio processing
- Using existing sound files
- Generating audio with waves
- Working with MIDI
- Obtaining audio input for interaction
- Summary
- Chapter 8. Interface with the Outside World
- Communicating through the Internet
- Controlling the visual display of another computer
- Using Open Sound Control with mobile devices
- Interfacing with custom hardware through Arduino
- Summary
- Chapter 9. Extending Pure Data
- Integrating with OpenCV
- Working with the Kinect camera
- Summary
- Appendix A. Communities and References
- Pure Data communities
- Pure Data events
- Pure Data artists and organizations
- References
- Index 更新時間:2021-08-13 16:53:51
推薦閱讀
- Photoshop CS4經典380例
- Blockchain Quick Start Guide
- 數據挖掘實用案例分析
- 深度學習中的圖像分類與對抗技術
- Photoshop CS3特效處理融會貫通
- 永磁同步電動機變頻調速系統及其控制(第2版)
- 四向穿梭式自動化密集倉儲系統的設計與控制
- 運動控制系統
- 單片機C語言程序設計完全自學手冊
- 人工智能:語言智能處理
- Learning Apache Apex
- 3ds Max造型表現藝術
- 筆記本電腦維修之電路分析基礎
- 案例解說Delphi典型控制應用
- QTP自動化測試實踐
- Wireshark Revealed:Essential Skills for IT Professionals
- Java Deep Learning Projects
- Flash CS3動畫制作融會貫通
- 三維動畫制作(3ds max7.0)
- 嵌入式系統應用開發基礎
- Machine Learning with R Quick Start Guide
- ESP8266 Internet of Things Cookbook
- Excel 2003中文電子表格5日通
- 裝配式混凝土建筑:甲方管理問題分析與對策
- 智能運維之道:基于AI技術的應用實踐
- 計算機控制技術(MCGS實現)
- Learning Docker(Second Edition)
- 機器學習從入門到入職:用sklearn與keras搭建人工智能模型
- Mastering Azure Machine Learning
- 自己動手做交互系統