舉報

會員
Augmented Reality with Kinect
最新章節:
Index
Thisbookisaminitutorialwithplentyofcodeexamplesandstrategiestogiveyoumanyoptionswhenbuildingyourownapplications.ThisbookismeantforreaderswhoarefamiliarwithC/C++programmingandwanttowritesimpleprogramswithKinect.Thestandardtemplatelibrarycanalsobeusedasitissimpleenoughtounderstand.
目錄(48章)
倒序
- 封面
- 版權信息
- Credits
- About the Author
- About the Reviewers
- www.PacktPub.com
- Preface
- Chapter 1. Getting Started with Kinect
- Installation of Kinect
- The idea of the AR-based Fruit Ninja game
- Summary
- Chapter 2. Creating Your First Program
- Preparing the development environment
- Starting the device
- Summary
- Chapter 3. Rendering the Player
- Choosing image stream types
- Obtaining color and depth images
- An incorrect way to combine depth and color
- Aligning color with depth
- Using a green screen with Kinect
- Summary
- Chapter 4. Skeletal Motion and Face Tracking
- Understanding skeletal mapping
- Obtaining joint positions
- Drawing the linetrails following the hands
- Face tracking in Kinect
- Detecting a face from the camera
- Constructing the face model
- Summary
- Chapter 5. Designing a Touchable User Interface
- Multitouch systems
- Locating the cursors
- Common touching gestures
- Recognizing holding and swiping gestures
- Sending cursors to external applications
- Summary
- Chapter 6. Implementing the Scene and Gameplay
- Integrating the current code
- Cutting the fruits
- Playing the game
- Summary
- Appendix A. Where to Go from Here
- libfreenect – the pioneer of Kinect middleware
- OpenNI – a complete and powerful Kinect middleware
- Free and open source resources
- Commercial products using Kinect
- Index 更新時間:2021-08-13 16:51:06
推薦閱讀
- 用“芯”探核:龍芯派開發實戰
- 零點起飛學Xilinx FPG
- 新型電腦主板關鍵電路維修圖冊
- Svelte 3 Up and Running
- OUYA Game Development by Example
- Practical Machine Learning with R
- Internet of Things Projects with ESP32
- 數字媒體專業英語(第2版)
- “硬”核:硬件產品成功密碼
- 圖解計算機組裝與維護
- 單片機原理及應用:基于C51+Proteus仿真
- 微服務實戰(Dubbox +Spring Boot+Docker)
- Angular 6 by Example
- Corona SDK Mobile Game Development:Beginner's Guide
- 嵌入式系統設計大學教程(第2版)
- 施耐德M241/251可編程序控制器應用技術
- Nagios系統監控實踐(原書第2版)
- 電腦軟硬件維修寶典
- 計算機組裝與維護教程
- 計算機組裝與維護項目化教程(第二版)
- Mastering Unity 2D Game Development
- 實戰Alibaba Sentinel:深度解析微服務高并發流量治理
- OpenCV 4 Computer Vision Application Programming Cookbook(Fourth Edition)
- Arduino項目開發:物聯網應用
- R Graphs Cookbook Second Edition
- 視頻處理加速及應用實踐:基于英特爾GPU
- 嵌入式系統軟硬件協同設計實戰指南:基于Xilinx ZYNQ(第2版)
- CXL體系結構:高速互連的原理解析與實踐
- PySide GUI Application Development
- Creo 機械設計實例教程(6.0版)