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Source SDK Game Development Essentials
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Index
Thisbookiswrittenbyagamer,foragamertoguidejustaboutanythingwithSourceSDKgivingafirmgraspofallthetoolsithastoofferusingstepbystepexplanations.Ifyou’reakeengamerwhowantsabitmoreoutofyourfavoritegameandcreateyourownmodifications(mods)andlevelswiththeSourceengine,thisbookisgreatforyou.NoprogrammingandSourceSDKexperienceisrequired.
目錄(96章)
倒序
- coverpage
- Source SDK Game Development Essentials
- Credits
- About the Author
- About the Reviewers
- www.PacktPub.com
- Support files eBooks discount offers and more
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Reader feedback
- Customer support
- Chapter 1. Getting Started with the Source SDK
- Installing Steam
- Getting your tools
- The Source SDK tools overview
- The Source SDK
- Creating your own modification (mod)
- Summary
- Chapter 2. Grasping Hammer
- Terminology
- Loading Hammer for the first time
- The Hammer overview
- Navigating in 3D
- Navigating in 2D
- VisGroups
- Summary
- Chapter 3. Shaping Your World
- Creating your first room
- A crash course on compiling
- Basic brushwork techniques
- The Vertex Tool
- The Clipping Tool
- The Carve function
- Another window method
- The Object Toolbar
- Creating SkyBoxes
- Summary
- Chapter 4. Textures Terrain and Props
- Using the Texture Application Tool
- Applying decals
- Applying overlays
- Creating terrain with displacements
- Creating props
- Summary
- Chapter 5. Importing Custom Content
- Creating materials
- Using VTFEdit
- Importing other materials
- Importing models
- Importing sounds
- Summary
- Chapter 6. Lighting and Compiling
- Using lights
- Emphasizing lights
- Modifying Lightmap Grid
- Assigning Smoothing groups
- Compiling concepts
- Cubemaps
- Adding color correction
- Summary
- Chapter 7. Triggers and the Input/Output System
- Creating your first trigger
- Input/Output links
- Cascading triggers
- Automatic triggers
- Modifying entity effects
- Using different flags
- Creating subroutines
- Summary
- Chapter 8. Trains and Camera Systems
- Track trains
- Point camera
- Point_viewcontrol
- Summary
- Chapter 9. NPC Movement Basics
- Using the Model Viewer
- Making NPCs walk
- Scripted sequences
- Actbusy
- Summary
- Chapter 10. Advanced NPC Scripting
- Using nodes
- Scripting assaults
- Creating squads
- Summary
- Chapter 11. Source Particle Editor
- Accessing the tools menu
- Using Particle Editor
- Particles manifest
- Particle children
- Making fireworks
- Summary
- Index 更新時間:2021-07-16 12:31:12
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